

Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. Mantle of Channeling is really nice addition though.( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. Required bonuses to make the build work are: DMO6, Aether Walker, Twisted Sword, Ranslor's Folly, Etched Sigil, Halo of Karini, and Hergbrash's. Ranslor's Folly is placed as worn, because it is the more important bonus, however, feel free to cube this to take advantage of the max multiplier if you are able. Moonlight Ward is more likely to have a good mix of affixes earlier on in season. I placed as worn because it's not likely you'll have a well rolled Karini (AS / CHC / CHD / Socket) earlier on, however feel free to cube RoRG and wear Karini if you do have a good one.Įndless Walk is a good alternate to SoJ, if you happen to find a complete set.Īmulet can be any amulet with good affixes. RoRG is a bounty item from act 1 bounty cache. are not required to make the build work, though the build would benefit from these, if you're able to get them.Ī nice to have if you are sub 200 paragon: the extra %movement on boots, though after this point, Twister% is better for that slot.

The second one can go on either weapon or source.Īttack speed preferred on rings, gloves, weapon.Īll other damage related affixes such as Twister%, extra CHC, CHD, Arcane%, %Dmg on weapon, etc.

Offhand: INT / RCR or Twister% or VIT / CHC / APoC.Weapon: %DMG or RCR / INT / AS / Socket (Emerald).Ring2 (SoJ): Arcane% / AS / EliteDmg% / Socket.Feet: INT / VIT / +Armor / Twister% or Movement%.Legs: INT / VIT / +Armor / Sockets (Topaz).Bracer: Arcane% / INT / VIT or LoH / CHC.

Chest: INT / VIT / +Armor or EliteDmgReduction% / Sockets (Topaz).Head: INT / Twister% or VIT / CHC / Socket (Topaz).You take 60 - 80% less damage for 5 seconds after your Storm Armor electrocutes an enemy more than 15 yards away. While channeling Arcane Torrent, Disintegrate, or Ray of Frost for at least 1 second, the damage of your Arcane Power Spenders is increased by 125 - 150%, and you also cast one of your other damaging Arcane Power Spenders every second.
