


As such, though, general caveats apply: it’s probably easy to break, and it will definitely generate some artifacts. It is still rough (and there are definitely a number of other approaches to level sets and isosurfacing that are faster, more robust, more elegant, and/or have more potential) but due to time constraints related to other work I am doing – now and into the near future – I thought it effective and fun enough that it was worth it to make this available to the community. It is geared specifically toward wrapping existing geometric elements, and works with combinations of points, breps and curves, allowing users to vary a number of parameters that enhance sculptural potentials. Cocoon is a fairly straightforward implementation of the Marching Cubes algorithm for turning iso-surfaces into polygonal meshes.
